A confessional style session which sees a panel of code experts explain the best (and worst) practices in building game worlds. Suitable for aspirant coders, those working on their own projects and those looking to pursue programming as a profession in the games industry.
Johanna Persson (Senior Game Tech Programmer, Guerrilla Games)
Andrew Roper (Technical Director, Spilt Milk Studios)
Liam de Valmency (Senior Principal Programmer, Media Molecule)
Click 'Register' to gain access to the Zoom webinar where this Q&A will be held.
By registering for this event, you agree to the terms and conditions listed below:
Please see here for our Academy Screenings and Events Code : https://www.bafta.org/sites/default/files/uploads/academyscreeningsandeventscodejul2020.pdf
Please see here for our Public Online Events Code: https://www.bafta.org/sites/default/files/uploads/publiconlineeventscodejul2020.pdf